> For the complete documentation index, see [llms.txt](https://docs.world-creator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.world-creator.com/zh/can-kao/terrain/simulation-layers/fluid.md).

# 流体

## 概览

流体模拟层在地形上执行流体模拟，可以模拟从非常快速流动的水到更粘稠的物质如熔岩等各种流体。

## 视频指南

{% embed url="<https://vimeo.com/1029720023>" %}
World Creator 指南
{% endembed %}

## 参数

<table><thead><tr><th width="179.699951171875">属性</th><th>描述</th></tr></thead><tbody><tr><td><strong>粘度</strong></td><td>流体的粘度控制物质反应的快慢和流动性。这使您能够将流体外观从水更改为更厚重的物质，例如熔岩。</td></tr><tr><td><strong>速度</strong></td><td>液体在地形上流动的速度。</td></tr><tr><td><strong>风向</strong></td><td>控制附加风力的方向。</td></tr><tr><td><strong>风向</strong></td><td>控制附加风力的方向。</td></tr><tr><td><strong>风力强度</strong></td><td>向模拟物质的速度添加额外的风力。</td></tr><tr><td><strong>风级乘数</strong></td><td>将风力强度与当前级别步长关联。这很有用，因为像素之间的距离会随每个级别步长而增加，效果需要相应缩放。</td></tr><tr><td><strong>风的随机性</strong></td><td>随机化风向，使结果更自然。</td></tr><tr><td><strong>生成级别</strong></td><td>沉积物被添加到地形的级别。 </td></tr><tr><td><strong>生成数量</strong></td><td>添加到地形的沉积物数量。</td></tr></tbody></table>

## 结果

<div><figure><img src="/files/596f68ea5d0d1f659ab1e76fc969f0b713d86cce" alt=""><figcaption><p>覆盖整个地形的水</p></figcaption></figure> <figure><img src="/files/ba37a7b33f8a2343c0954d3486111d91b8f755a5" alt=""><figcaption><p>掩模生成</p></figcaption></figure></div>


---

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