# 形状图层

## **概览**

形状图层是 World Creator 创建地形总体轮廓的方式。它们提供多种选项来创建地形的基本形状，然后由 World Creator 的 [滤镜](https://docs.world-creator.com/zh/can-kao/terrain/sheng-wu-qun-xi/filters) 和 [模拟图层](https://docs.world-creator.com/zh/can-kao/terrain/simulation-layers).&#x20;

形状图层通常在 [级别步骤系统](https://docs.world-creator.com/zh/cao-zuo-zhi-nan/terrain-setup/level-step-system)的较低层次上工作，以便滤镜和模拟有足够的图层来增强最终结果，尽管你始终可以手动覆盖该图层以创建你想要的精确地形。

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## 共享参数

### 图层设置

图层设置控制形状图层如何与其余地形组合以及其效果的强度。&#x20;

| <img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FUN8tfMyU6ZdbPSsR8siP%2Freference_shapelayers_information_02.webp?alt=media&#x26;token=40316690-acff-4ffc-b8e1-b37c3196bb5c" alt="" data-size="original"> | <ul><li><a href="#operations"><strong>操作</strong></a><br>形状图层将如何与地形组合。</li><li><a href="#interpolation-modes"><strong>插值模式</strong></a><br>用于纹理采样的不同插值模式。仅适用于基于纹理的形状图层。</li><li><strong>高度偏移</strong><br>将形状图层在垂直方向上偏移。</li><li><strong>高度缩放（Height Scale）</strong><br>在垂直方向上缩放形状图层。</li><li><strong>高度混合（Height Blending）</strong><br>控制形状图层的强度。</li><li><a href="../../cao-zuo-zhi-nan/terrain-setup/level-step-system"><strong>级别步骤</strong></a><br>将应用形状图层的级别步骤。可以切换为插入到多个级别步骤中。</li></ul> |
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#### **操作**

World Creator 提供以下操作：

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FY0W7wTemqoTND5gnjrNt%2Freference_shapelayers_information_heightmode_01.webp?alt=media&#x26;token=970d1519-09d1-4b40-b1cc-c5a59ba3b258" alt=""><figcaption><p>覆盖</p></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FpEhAiQUE9LAbAW3k1dXy%2Freference_shapelayers_information_heightmode_02.webp?alt=media&#x26;token=ed88ef41-3f20-4f43-b526-3b28c287809a" alt=""><figcaption><p>添加</p></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2F5whInJ3THtc69cQA7OxX%2Freference_shapelayers_information_heightmode_03.webp?alt=media&#x26;token=0d41fd4b-69ee-48c0-aba5-fa1aa8f5ffe3" alt=""><figcaption><p>Min</p></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2F7vL7cfNRUUOMdj83wyhK%2Freference_shapelayers_information_heightmode_04.webp?alt=media&#x26;token=376420ee-4267-4713-8e3f-23091bfe7be5" alt=""><figcaption><p>最大值</p></figcaption></figure></div>

#### **插值模式**

World Creator 提供以下插值模式：

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FVy2OHPqiho0MehMCcBgt%2Freference_shapelayers_information_interpolation_01.webp?alt=media&#x26;token=d0a74c5b-e8b7-4612-84d1-0eaa1648b929" alt=""><figcaption><p>线性</p></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FSlajf1KGzJ7X4FGXIVDD%2Freference_shapelayers_information_interpolation_02.webp?alt=media&#x26;token=f5deebca-6f17-4811-9d72-432fdda1953c" alt=""><figcaption><p>Catmull-Rom（卡特穆尔–罗姆）</p></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FA0VuX6OvrsYDuoCDGBas%2Freference_shapelayers_information_interpolation_03.webp?alt=media&#x26;token=7e8a547e-536b-4323-b01b-1ba8bbe0dc45" alt=""><figcaption><p>最邻近</p></figcaption></figure></div>

### 区域设置

区域设置允许你在地形上自由定位形状图层，并提供简单的控制以将它们与地形混合。

| ![](https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FwICbEjd9Ic6RRA6HFeGW%2Freference_shapelayers_information_03.webp?alt=media\&token=574b2b9b-1ac6-4222-8815-05cf481415b7) | <ul><li><strong>X/Y</strong><br>区域在地形上的位置。</li><li><strong>区域缩放</strong><br>区域的大小。</li><li><strong>旋转</strong><br>区域的旋转</li><li><strong>适应地形</strong><br>将区域匹配到地形的完整尺寸。</li><li><strong>混合</strong><br>控制整个形状图层的不透明度。</li><li><strong>混合大小</strong><br>为区域添加淡入效果。</li><li><strong>混合圆角</strong><br>使面部（边缘）的角落圆润。</li></ul> |
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## **可用的形状图层**

World Creator 提供多种不同的形状图层类型来帮助你创建所需的地形，未来还会增加更多形状图层。以下形状图层目前在 World Creator 中可用：

### [**雕刻图层**](https://docs.world-creator.com/zh/can-kao/terrain/shape-layers/sculpt)

雕刻图层允许你使用画笔和变形工具为地形创建基础形状。你可以像在 ZBrush 中那样使用传统的雕刻画笔，或使用基于网格的变形工具。

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FPSV8imULE2YhczScHaJT%2Fwalkthrough_shapelayers_sculpt_01.webp?alt=media&#x26;token=a77e2cce-c404-4fd3-b0fe-cec6523aada0" alt=""><figcaption></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FN3io8jZZRF1xs6xoJmCK%2Fwalkthrough_shapelayers_sculpt_02.webp?alt=media&#x26;token=be02aecf-67fc-41f4-b033-5cfede8ef4a4" alt=""><figcaption></figcaption></figure></div>

### [2D 印章图层 ](https://docs.world-creator.com/zh/can-kao/terrain/shape-layers/2d-stamp)

如果你已经有想用于地形的高度图，2D 印章图层是理想之选。它们提供了一种将现有数据定位并混合到地形中的简单直观方式，同时与 World Creator 的程序化工作流程很好地集成。

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FEuBHhYZR6cvrqKqIeaG9%2Fwalkthrough_shapelayers_2dstamp_01.webp?alt=media&#x26;token=df4e92c1-7649-4c26-b015-c322b6497947" alt=""><figcaption></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2F7Jo9xfOGXx9oxD2XpjW0%2Fwalkthrough_shapelayers_2dstamp_02.webp?alt=media&#x26;token=d6a9476b-c483-4930-b04e-8043d9db9bb6" alt=""><figcaption></figcaption></figure></div>

### [地貌图层 ](https://docs.world-creator.com/zh/can-kao/terrain/shape-layers/landscape)

此形状图层类型目前提供程序化模式，例如山脉、陨石坑、火山或岛屿，每种模式都有自己的一组参数，可按你的喜好自定义地质特征。

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FRe64UONrhkLbp9XMjdPN%2Fwalkthrough_shapelayers_landscape_01.webp?alt=media&#x26;token=03c07316-96ec-4067-beab-85f4e7190218" alt=""><figcaption></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2F1sktZ1k368YHrFrIgJhP%2Fwalkthrough_shapelayers_landscape_02.webp?alt=media&#x26;token=2eb360e0-7dee-4ed5-91ae-686143f17831" alt=""><figcaption></figcaption></figure></div>

### [MapTiler 图层 ](https://docs.world-creator.com/zh/can-kao/terrain/shape-layers/maptiler)

MapTiler 图层将高质量的真实世界高程数据直接集成到 World Creator 中。只需添加图层，按照 MapTiler 文章中描述的登录步骤进行操作（只需执行一次），找到要添加到地形的真实世界位置，然后让 World Creator 的滤镜增强你的结果。

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FM5U4MYJfQ0teoR0C9yoZ%2Fwalkthrough_shapelayers_maptiler_01.webp?alt=media&#x26;token=20dfe49c-d746-47e8-af41-cead14bffae2" alt=""><figcaption></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FlLywEk29wHNxDqWLnuH9%2Fwalkthrough_shapelayers_maptiler_02.webp?alt=media&#x26;token=6020e813-2297-464b-8bd8-06ee39c20858" alt=""><figcaption></figcaption></figure></div>

### [路径图层 ](https://docs.world-creator.com/zh/can-kao/terrain/shape-layers/path)

路径图层允许你在较低层次修改地形以创建山脉和山谷，或使用其功能创建较小的细节，例如道路。

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2F3IozwCMT3ZPpgTJdBrCI%2Fwalkthrough_shapelayers_path_01.webp?alt=media&#x26;token=c97cbfdc-9dd4-409d-a8ee-ee8fcc2f88af" alt=""><figcaption></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FQI015Mj6aucWcv6Nls40%2Fwalkthrough_shapelayers_path_02.webp?alt=media&#x26;token=ceabe275-23af-4089-bf9d-689d211df2c5" alt=""><figcaption></figcaption></figure></div>

### [多边形图层 ](https://docs.world-creator.com/zh/can-kao/terrain/shape-layers/polygon)

多边形图层允许你通过放置单个顶点来创建自定义形状。然后你可以控制形状内外的高度和坡度，以在地形中创建更大的特征。

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FJfaAyzSJfVr3b90rtsuI%2Fwalkthrough_shapelayers_polygon_01.webp?alt=media&#x26;token=8bd51ff0-6531-4aee-b4e1-29e8145d2ca9" alt=""><figcaption></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FNdA36gypyDhvgm83kkui%2Fwalkthrough_shapelayers_polygon_02.webp?alt=media&#x26;token=9ff142a3-8fcb-4bb6-8643-880fe726b2e6" alt=""><figcaption></figcaption></figure></div>

### [原始图层 ](https://docs.world-creator.com/zh/can-kao/terrain/shape-layers/primitive)

原始图层类似于地貌图层，因为它们向地形添加程序化形状，但它们仅提供基本的几何形状，如圆形、渐变或多边形。

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FaN6OtyEWYyCpU9JaQA8Q%2Fwalkthrough_shapelayers_primitive_01.webp?alt=media&#x26;token=02def443-c51b-4bec-bffa-d12e2b3db4c1" alt=""><figcaption></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2F2RXppclKCy6osOEerpFF%2Fwalkthrough_shapelayers_primitive_02.webp?alt=media&#x26;token=638edb92-1ef9-44aa-a3e2-6e7d7f4c9d49" alt=""><figcaption></figcaption></figure></div>

### [河流图层 ](https://docs.world-creator.com/zh/can-kao/terrain/shape-layers/rivers)

河流图层允许你为地形添加河流和河谷。它们提供多种不同的河流类型，并可完全自定义，以创建理想的河流网络。

<div><figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2F3AUlwwcJ1fn4j0emC6vd%2Fwalkthrough_shapelayers_rivers_01.webp?alt=media&#x26;token=bd1f8280-0d57-4fef-b819-16c46477420d" alt=""><figcaption></figcaption></figure> <figure><img src="https://861567782-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FzlEwrcslLibW1LLUpISg%2Fwalkthrough_shapelayers_rivers_02.webp?alt=media&#x26;token=2be53fb4-2ffe-4c70-9358-7260bdbaaf13" alt=""><figcaption></figcaption></figure></div>
