> For the complete documentation index, see [llms.txt](https://docs.world-creator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.1.md).

# World Creator 2026.1

<figure><img src="/files/nfsdr9ASyn41Cbc40K34" alt=""><figcaption></figcaption></figure>

### New Features / Improvements <a href="#new-features" id="new-features"></a>

* Improved Pen and Tablet Support\
  \
  We have updated and refined the entire pen input system to provide significantly better support for tablet devices, including Wacom and other pen-enabled tablets. Alongside improved touch handling, terrain sculpting and landscape editing now feel smoother, more accurate, and noticeably more comfortable when working with a pen-based workflow.\ <br>
* Terrain Focus and Improved Rotation\
  \
  The terrain now centers perfectly in the viewport while correctly accounting for all UI elements and offsets. Camera rotation around the terrain has been updated accordingly, ensuring a more consistent and intuitive navigation experience when orbiting and inspecting your landscape.\ <br>
* **New Smooth Filter**\
  \
  World Creator 2026.1 introduces the new **Smooth** filter, allowing you to remove unwanted noise and refine your terrain with ease. This helps you generate much cleaner heightmaps and meshes, making it especially useful for creating high-quality terrain surfaces for game environments.\
  \
  **Tip:** Combine the Smooth filter with any **Erosion** filter to achieve even more natural and impressive results.\ <br>
* **Upgraded to .NET 9**<br>

  World Creator 2026.1 has been upgraded to **.NET 9**, resulting in an overall performance improvement of roughly **10%**. Please make sure to install the required prerequisites, which are provided automatically during the installation process.<br>

### Fixes <a href="#fixes" id="fixes"></a>

* Fixed rendering issues on unusual terrain resolutions and on terrain precision values below **1m**.
* Fixed a crash that could occur when loading environment maps more than twice.
* Fixed an issue where the preview caused unexpected area filter behavior.
* Fixed an issue that could generate zero pixels on odd terrain sizes.
* Fixed an issue that could produce unwanted borders during export under specific circumstances.
* Fixed a crash when exporting object instances at 4m precision.
* Fixed a crash that could occur when a referenced model was set to be copied but had been renamed or moved.
* Fixed issues related to EXR import.
* Fixed an issue affecting height blending.
* Fixed incorrect offset values in the **Classic Base Shape** settings under *Terrain*.
* Fixed incorrect border generation for baked sculpt layers.
* Fixed multiple export-related issues across various formats and settings.


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