Height Map
Overview
The Height Map filter allows you to apply an exisiting heightmap to your terrain. Compared to the shape layer 2d stamp heightmap import this allows you to apply the heightmap over several levelsteps, giving you more control over how the heightmap interacts with the other filters/simulations of the terrain.
Parameters
Property
Description
Operation
How the heightmap is applied to the terrain.
Height Offset
Shifts the heightmap up/down.
Height Scale
Controls the height scale of the pattern.
Offset X/Z
Shifts the pattern in the x/z direction.
Rotation
Rotates the pattern.
Tiling
Controls the tile size of the texture.
Blend Size
Adds a blend area to the edges of the heightmap tile.
Repeat
Makes the heightmap tile.
Heightmap
The heightmap file.
Results


Last updated
Was this helpful?

