Height Map

Overview

The Height Map filter allows you to apply an exisiting heightmap to your terrain. Compared to the shape layer 2d stamp heightmap import this allows you to apply the heightmap over several levelsteps, giving you more control over how the heightmap interacts with the other filters/simulations of the terrain.

Parameters

Property
Description

Operation

How the heightmap is applied to the terrain.

Height Offset

Shifts the heightmap up/down.

Height Scale

Controls the height scale of the pattern.

Offset X/Z

Shifts the pattern in the x/z direction.

Rotation

Rotates the pattern.

Tiling

Controls the tile size of the texture.

Blend Size

Adds a blend area to the edges of the heightmap tile.

Repeat

Makes the heightmap tile.

Heightmap

The heightmap file.

Results

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