> For the complete documentation index, see [llms.txt](https://docs.world-creator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.world-creator.com/ja/rifarensu/terrain/simulation-layers/fluid.md).

# 流体

## 概要

フルイドシミュレーションレイヤーは地形上で流体シミュレーションを実行します。これは非常に速く流れる水から溶岩のようなより粘性の高い物質まであらゆるものになり得ます。

## ビデオガイド

{% embed url="<https://vimeo.com/1029720023>" %}
World Creatorガイド
{% endembed %}

## パラメーター

<table><thead><tr><th width="179.699951171875">プロパティ</th><th>説明</th></tr></thead><tbody><tr><td><strong>粘性</strong></td><td>流体の粘性は物質の反応速度や流動性を制御します。これにより、流体の見た目を水から溶岩のようなより粘性の高い物質へと変えることができます。</td></tr><tr><td><strong>速度</strong></td><td>液体が地形上を移動する速さ。</td></tr><tr><td><strong>風向</strong></td><td>追加の風力の方向を制御します。</td></tr><tr><td><strong>風向</strong></td><td>追加の風力の方向を制御します。</td></tr><tr><td><strong>風力</strong></td><td>シミュレートされた物質の速度に追加の風力を加えます。</td></tr><tr><td><strong>風レベル倍率</strong></td><td>風力を現在のレベルステップに連動させます。これは、ピクセル間の距離が各レベルステップで増加し、その影響を考慮して効果をスケーリングする必要があるため役立ちます。</td></tr><tr><td><strong>風のランダム性</strong></td><td>風向をランダム化し、より自然な結果を可能にします。</td></tr><tr><td><strong>スポーンレベル</strong></td><td>どのレベルで土砂が地形に追加されるか。 </td></tr><tr><td><strong>スポーン量</strong></td><td>地形に追加される土砂の量。</td></tr></tbody></table>

## 結果

<div><figure><img src="https://1540531927-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FWO7lcS32RptC7r9wyUKf%2Fwalkthrough_simulations_fluid_01.webp?alt=media&amp;token=3e2f2d1e-5be1-4224-adc8-dae24b08f951" alt=""><figcaption><p>地形全体の水</p></figcaption></figure> <figure><img src="https://1540531927-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FM6zsxw2jbMYEZbKqEwpa%2Fuploads%2FmO5JE9VZgaAwYEZfVVgm%2Fwalkthrough_simulations_fluid_02.webp?alt=media&amp;token=f12451e3-c7ad-4fc0-8dea-8f5b09a771f0" alt=""><figcaption><p>マスクされたスポーン</p></figcaption></figure></div>


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